The Box (Unreleased).
I continued my role as Lead Character Artist by leading and scheduling the Character Art Department, and the 3D character art and rigging production for The Box (Unreleased) for the XBOX 360. It was supposed to be a horror-mystery game loosely based on a real tribal culture with mystical roots and lore. We used motion capture for our cinematics and animations, too. It was an ambitious project and story, with a hyper-realistic style similar to the Too Human project, but based on a modern day setting. Alan Wake would probably be it's superior, but related genre/theme, especially during that era of gaming.