Solid Bash.
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As Art Director for Solid Bash, I work on projects to help develop and refine the Art Direction for our game projects, if not already created beforehand. This means I've had the pleasure to work with clients of original and established IPs (such as Stumble Guys) to develop games! I do this remotely with producers, managers and directors to coordinate, execute, and achieve studio and department goals. I helped document and develop workflows and pipelines for all levels of art production and built and mentor art teams and leads for production and management. I also oversee and manage the art production and development across multiple projects in all disciplines for mobile, console, and PC platforms during the length of a co-dev and full-cycle projects, from pre-production to launch and even LiveOps.
Stay tuned for upcoming updates on the several projects I've already had the pleasure of working on! |