Too Human.
As the Lead Character Artist I worked on leading and scheduling the Character Art Department, and the 3D character art and rigging production for Too Human for the XBOX 360. Despite the unfortunate fall of events revolving around the title (and studio), I genuinely enjoyed my time working with my colleagues and learning from them to produce such an ambitious title for the studio. I even had the opportunity to meet the fans and celebrate its public release. Unfortunately I lost a lot of the source work along the years, but hope to stumble upon them someday.